Ditulis dalam Teori Komunikasi
Tag: “a one-to-many”, “many-to-many”, “many-to-one”, Bots, Chat Rooms, chatterbots, choice, connectedness, cyber communication, Cyberspace, information collection, interactivity, komunikasi digital, Low activity-high activity, Low control-high control, Low sense of place – high sense of place, MUDs, Multi-User Domain, Multi-User Dungeon, multimedia CD-ROMs, Neuromancer, One way- two way, Persuade-inform, playfulness, reciprocal communication, Set time-flexible time, simulating reality, THEORIES OF CYBER COMMUNICATION, Virtual Community, virtual reality, World Wide Web